![]() "This game is about a family and their struggles amid a dangerous time for mankind," says Deetman. This shift in perspective is also what's prompted the game's biggest technical transformation as well: the jump from first to third-person. They'll be exploring these topics through a more "personal lens" this time, though, centering on Kathy and her quest for her missing father - something that was immediately apparent all the way back when we first saw Deliver Us Mars at last year's Gamescom. If you haven't yet caught up on the events of Moon, Deetman teases they'll have "a fun way" of recapping the events of the first game to set the scene, but stresses that Deliver Us Mars is ultimately about a lot of "hard subjects", including climate change, the environment and humanity's survival as a species. That’s part of the reason Deliver Us Mars can be enjoyed as both a standalone game and as a sequel." The hope, too, is that each time you add a chapter to that story, you bring more players along for the ride. He also tells me it was always KeokeN Interactive's intention to make a sequel: "From the point where we founded the studio and the franchise, we’ve never seen as a one-off game – either when it comes to the story of the series, or when it comes to our evolution as a developer." He acknowledges that it might seem "riskier" to go all-in on a single series, "but to us it represents a commitment to our players. ![]() So the possibility of getting more 'colour' into the palette was a welcome change." When I ask Deetman what it's been like returning to the world of Deliver Us again, he says that, "Honestly, we were really happy to leave the greyness of it all behind! As much as we love our own celestial body, it is also kind of a dead rock. Only this time, its salvation lies on the Red Planet, with its lost Ark technology. Now, Deliver Us Mars is continuing that story ten years later, putting you in the space boots of Kathy Johanson, the daughter of one of those former moon colonists and who's now part of a team trying to save Earth once again from the brink of destruction. Set in 2059 when our home planet is already a husk of its former self, Deliver Us The Moon was a story as much about climate change as it was exploring the depths of its abandoned moon colony. That’s why the narrative and its scale has significantly risen with Deliver Us Mars – we’ve had the opportunity to give that side of the game a lot of more of our time and attention."Īs you may recall, Deliver Us The Moon saw you step into the shoes of a lone astronaut tasked with bringing the moon's energy relays back online in order to save Earth from its ongoing energy crisis. "We’d envisioned multiple ways to make this the greatest game of all time, but to some extent you are bound by reality and what you can make within a budget and timeline, so some of these decisions were made out of necessity. "You have to bear in mind that Deliver Us The Moon was our debut into the games industry," he tells me. ![]() As I found out last year, Deliver Us Mars looks like it's going to be quite the step up from its prequel, Deliver Us The Moon, both in terms of its cerebral, pulse-racing puzzle-solving, and its shift from a silent, first-person protagonist to fully-voiced, third-person heroine, Kathy Johanson - a fact that game director and co-founder Koen Deetman tells me has been long in the making. The next 12 months is set to be a banner year for interstellar adventuring, and kicking us off in just under four weeks time on February 2nd is KeokeN Interactive's Deliver Us Mars. ![]() ![]() If you caught our 101 most anticipated games list at the end of last week, you'll know that 2023 is the year that every dev and their dog is going to space. ![]()
0 Comments
Leave a Reply. |